Episode 1Jazmin ‘Jazzy’ Delmar
24Childhood friend, New York
The no-nonsense best friend from New York, always ready with wild advice or a rescue plan.

Episode 3 out now

Adult Visual Novel by Cheeky Capybara Creations
Our story follows a young man who has hit rock bottom. No family, no money, no future, until a knock at the door changes everything. What should have been the break he had been waiting for instead pulls him into a world of new wealth, drama, and carefully kept secrets. Who to trust, who to love, who to betray. That part is up to you.
Game Metrics
Totals through Episode 3. Episode 4 is in development.
The Story
You play a young man who has already run out of road. Then a knock at the door offers him a way out he never saw coming, and everything he thought he knew about his past gets rewritten overnight.
What follows is a new city, a new circle of people, and a chance that looks too good to be clean. Allies, romances, and rivals will all try to pull him in different directions. Who to trust, who to love, who to betray. That part is up to you.
An episodic adult visual novel built with high quality 3D renders, original music, and a branching storyline that remembers what you did.
Choices ripple forward across episodes. Relationship scores, personality traits, and closed doors all carry into the next day.
Multiple romance routes with real variety and kink friendly options. Mature storylines with characters who have psychology, not just poses.
A wide roster of love interests, each with their own pace, flavor, and secrets. Pursue one, a few, or all of them. Nobody is locked behind a single path, and the story remembers who you chose to get close to.
A fully functioning in-game phone, gallery and scene replay, hidden collectibles, achievements, and a Kinetic Novel mode for a story first run.
The Season
Season 1 runs eight episodes across 15 in-game days. Three are published now.
Prologue and Days 1 to 3
Days 4 and 5
Days 6 and 7
Days 8 and 9
The Roster
A grieving family, the staff who keep the estate standing, and the people circling the venue. Every one of them has an angle.
Episode 1Childhood friend, New York
The no-nonsense best friend from New York, always ready with wild advice or a rescue plan.
Episode 1Parker family, eldest daughter
Charismatic, ambitious, and entirely aware of what people call her.
Episode 1Parker family, youngest daughter
A music lover with a free spirit, a sassy streak, and stage fright.
Episode 1Parker family, middle son
Samuel's son. A car enthusiast with business smarts and a protective streak.
Episode 1House manager, Parker estate
An ex-model from Ukraine who ran Samuel's life, and now holds the house together.
Episode 1Owner, Moon Love Cafe
A shy barista with big dreams, a heart of gold, and a debt she cannot talk about.
Episode 1Fashion designer
A flirty designer with a style all her own and zero interest in shrinking.
Episode 3Samuel's widow
Cold, image obsessed, and largely absent from her children's lives.
Episode 3Chairwoman, Apex Holdings
Polished, calculating, and never without an angle. Her firm owns the ground The Zenith sits on.
17 characters across Episodes 1 to 3.
A look inside
A few frames. No context, on purpose.
Ready to Play
Three episodes are live right now. Play the latest release on Patreon, or get early access to the next one.
Available On
Builds are live for desktop now. A mobile version is on the roadmap.
Windows
Available now
Linux
Available now
Mac
Available now
Android
Coming later
Community
We are a two person team. Journey started years ago as a passion project, the kind you tinker with on weekends without really admitting how much you care about it. At some point we realized it had something bigger to offer, so we went back, rebuilt our renders from scratch, and committed to bringing Journey: Rebirth to life properly.
This is not an endless project. The whole story is planned across three seasons, roughly 45 in-game days, with four to six endings depending on the choices you make. Season 1 is Journey: Rebirth, and it runs about 15 in-game days.
We ship a State of the Game every month and a DevLog every other week, we run weekly contests on Discord, and we put real development decisions to a community vote. The lair is small, the roadmap is public, and the capys keep us honest.
Weekly contests, custom renders, previews, and direct access to the team.
Early access to every episode, exclusive render sets, DevLogs, and dev polls.
Reviews, ratings, and story tracking for Journey: Rebirth.
Trailers and original music. Not ready yet.